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    Monday, July 6th, 2009
    kage_mason 6:41p
    Jer- I'm not sure I'm conveying what I want to. trying to figure out how I want to do this.
    The culling moon marks the beginning of winter's ascent, the time to harvest, the time to cull the herds, and that tithe time is near for everyone who lives in the empire's shadow.

    The culling moon is a time of endings.

    Far to the south in Sapphria, capital of the Empire the High King Saleras has new advisors, clerics of the one true religion.  No one knows from whence they came, with their white robes and bold yet righteous statements bearing sweeping new decrees that declared magic anthaema and that all Yoka were evil, including the empire's longtime allies the Telledra.  The average citizen of the empire distrusted the fox eared fox tailed demons despite the millenia long friendship offered.  Fifteen years ago the Witchlords of the east rose in rebellian against the empire and war raged for seven bloodsoaked years, magical weapons and spells killing men in a variety of strange horrifying ways, even now they are remembered with distaste and hatred because their bloodlines still bleed true.  The wizards in their island citadel to the west of the blighted lands fought at the side of the Empire but the mayhem and death a fully trained wizard can visit on his enemies cause fear even in the people they fought and died to protect. 

    None in the southern provinces objected to the subsequent purges of those gifted with magic, or the driving out of the Telladrian traders.
    None spoke against the disappearance of those who disagreed with the doings of the clerics.  Soon there were none to speak at all and the south was dominated by the grimly determined, rabid fervor of the Lights Herald.

    Caerlwyn, now a province of the empire had been conquered for almost two hundred years.  The current lord warder of the north is Saer son of Alaeren descended from the Caerl thanes of old.  In the seven year war with the Witchlords of the east, known now as the War of scars Saer proved himself both as a leader and a warrior, blessed in the eyes of the spirits, for he fought with aflame with their might and fortitude bolstering his, even the strongest of magics leaving him unharmed.  In two hundred years the Caerl have never rebelled, though they don't view the southerners with any real warmth or trust and there is little love lost. Saer himself is suspect, hated in the eyes of the clerics.  Riots, caused by the accusations and doings of the clerics in the province of Caerl aren't uncommon but Saer is helpless to do anything, lest he be ousted by the clerics.

    The Culling moon is a time of endings.

    On the third day of the culling moon, Jer's life ended.

    His existence is darkness, he feels nothing, he sees nothing, he hears nothing, he floats in an abyss but his young mind rages and sobs alternatively.

    A mote of light drifted into his field of vision round and glowing with a red luminescence.  Suddenly he could see, hear, and feel again.

    With a lurching sensation the sun shone and he was on his feet in the field behind his home, potatoes, corn, and squash growing on the small plot his family had called their own for eight generations.  Jer remembered it was seven generations because his father was proud of the land, given to Gorin Yoka Slayer by Lord Warder Rilius for defeating a demon that had been terrorizing the northernmost villages for generations.  Pride welled up in his chest that he'd remembered something that was so important to his Da.

    "DA!" a voice screeched delightedly from the direction of his home.

    Jer turned to see his youngest sister, Kairen come running out of the house, a goofy happy grin spread across her face.  She was four summers old and still too young to help with farm work.  Her brown smock had green stains on it and her knees and elbows were scabbed from where she'd fallen and tripped.  An odd ache burned in his chest and his eyes burned but he continued to watch.

    Da stood up and stretched and turned to meet her sweeping her up in his strong arms, laughing as Kairen laughed happily. 

    His mother stood at the back entrance of their home, smiling, her red hair shining like a gem in the evening sunlight, her complexion pale.  She'd given birth to a boy who'd sickened and died and had taken fever herself.  It was the third child she'd lost.
    Thursday, July 2nd, 2009
    ryyukizandr
    3:28a
    ...I Was Bored.

    You Scored as Existentialism

    Your life is guided by the concept of Existentialism: You choose the meaning and purpose of your life.

    “Man is condemned to be free; because once thrown into the world, he is responsible for everything he does.”
    “It is up to you to give [life] a meaning.”
    --Jean-Paul Sartre

    “It is man's natural sickness to believe that he possesses the Truth.”
    --Blaise Pascal

    More info at Arocoun's Wikipedia User Page...

    Existentialism
    70%
    Hedonism
    65%
    Justice (Fairness)
    60%
    Utilitarianism
    60%
    Strong Egoism
    50%
    Apathy
    45%
    Kantianism
    30%
    Nihilism
    20%
    Divine Command
    0%
    Wednesday, July 1st, 2009
    ryyukizandr
    11:42p
    Races of the Loian Alliance
    ((For those who don't know, the Loian Alliance are my cast of alien species I populate many of my stories with. -shrug- The Ebonkit entry is longest 'cause they're my favorite and I spend more time on them. ^^;; ))

    Races of the Loian Alliance
    • Ru-Loi
    • Therizinti
    • Ebonkit
    • Ak’xx’iyr
    • Ohour
    • Methane-Keepers
    • Ahurou
    • Kemerask
    • Rikriik
    • Ix
    • Apshoon
    • Geryan
    • Unlarix
    • Moyshenta



    Key
    Homeworld: The name of the species’ homeworld.
    World Description: A brief description of the world this species claims as their own.
    Adult Length: The length of the average adults, from nosetip to tailtip.
    Adult Height: Height of the average adults, from floor to top of head.
    Adult Weight: Average weight of an adult (good luck getting any of the relevant individuals to admit this to you in person, though!)
    Description: A brief description of an average specimen of the species.
    Society: Brief description of their society.
    Descended: Which species’ DNA the Ru-Loi absconded with to create them.


    The Ru-Loi
    Homeworld: Gyfarl
    World Description:</b> Somewhat smaller than Earth, but quite similar otherwise, except that the oxygen content is higher and the atmosphere therefore denser. Not enough that it would bother a human, however, and they would be welcome to visit if they so chose.
    Adult Length: 45-55 feet
    Adult Height: 15-20 feet
    Adult Weight: 6-8 tons
    Description: Tyrannosaurids covered with a fine, downy coat of protofeathers. Males have a crest and a featherless display patch down their throats and over their chests, whereas females lack these features. They have more substantial arms than the Earth-bound T.Rex, and make up for this with longer, thicker counterbalancing tails.
    Society: Ru-Loi are largely solitary, except for the Festival-Time, when the females lay unfertilized eggs and the males compete to be the ones to fertilize them. Parentage is recorded to preclude incest, and then the kids are sent to the community Hatchery, where they are hatched, and sent to anyone who wants to raise a hatchling that year. Most households are what humans call ‘simgle-parent,’ as ‘true love’ is rare and thus mated pairs are also rare. When they are old enough, the hatchlings pick a trade and apprentice in it, and go on to become journeymen and masters and so on. The Ru-Loi are exceedingly skilled biotechnicians, a vocation they refer to as Lifemasters. The greatest Lifemasters are the likes of Lord Ashvrikaal (creator of the Ebonkit) and Lady Harikas, creator of the Ahurou. But they take other vocations, as well, and these others have been just as famous – it’s just that the most well-known Ru-Loi sare the Lifemasters.
    Descended: N/A

    The Therizinti
    Homeworld: Thyferrix
    World Description: Thyferrix is a hot, dry world, much of its single continent taken up by the massive, inner desert. The coastlines are rugged and beautiful, and then there is a ring of rainforest which gives way to the desert. The Therizinti stay mostly in the rainforests, building settlements just on the edges, where the forest meets coast or desert, so as to avoid spoiling the forests themselves. Being largely herbivorous, they gather food from the forests, thus they have a vested interest in their upkeep – plus the forests are a big tourist draw, especially for the Ebonkits.
    Adult Length: 13-15 feet
    Adult Height: Quadrupedal: 4-5 feet
    Bipedal: 11-13 feet
    Adult Weight: 800-1,000 lbs
    Description: Ursiform but reptilian, roughly the size of a large polar bear. Scaled mostly in earth tones, with white and greys seen on the coastal-descended Therizinti, and the desert-siders tending more towards tans and sandy colors. Therizint have a set of what look like sailless wings, with each ‘wingclaw’ ending in three-foot, wickedly sharp, biometal scytheclaws. Under their scales (which are quite tough) they have biometal ‘chainmail’ as well, and are pretty well indestructible.
    Society: Surprisingly humanlike. Males and females pair off and keep family dwellings. Females lay eggs in nests in the home, which family members and friends come to coo over, and then they hold a big party when they hatch. Children are raised by their parents and their communities.
    Descended: Therizinosaurus


    The Ebonkit
    Homeworld: Ebon
    World Decription: Ebon has four continents and six major island chains, each of which is given over to one of the ten Ebonkit Clans, and was specifically terraformed towards that Clan’s needs, plus one continent that is Wasteland, a failed terraforming attempt.
    • The Amino Clan claims the Yiao-kidask Archipelago, which has high mountains and soaring plateaus, coupled with deep valleys that let them climb freely as they please. The most famous of these is a valley larger then the Grand Canyon, which has tourist draw as a climbing desination. Yiao-kidask also has some of the largest Greatforests, the forests made of trees roughly the size of skyscrapers for which Ebon is known.
    • The D’Sraik have another Archipelago, the Feldask, mostly made up of sunken reef-islands and partly-underwater cave systems that let them spend much of their time underwater, with one major island with a rather modern city that hosts most of their guests. Feldask is known mostly for its gleaming lagoons and marine life…most of which the D’Sraik gladly eat.
    • The Ukris have one of the big continents, called Grrshask, which is dominated by a massive central desert, with constantly rolling dunes, and mostly known offworld for its Singing Dunes in the South (The continent is as talkative as its inhabitants!).
    • The Arcaniss’s continent of Orlasir-rask has a bit of everything, but is mostly dominated by temperate forests and gleaming cities that meld strangely well with the forests. (They also boast the best shopping districts on Ebon.)
    • The Riel-onlask Chain of islands that the Ux claim is largely mountains and soaring cloud-valleys. They are largely known for aerial sporting – parachuting, base-jumping, wingsuiting, and the like.
    • The Valignat Clan’s Tranrask Continent is a volcanic apparent wasteland (but like the deserts of earth, the life is merely less obvious.). Surprisingly, they have quite a large tourist draw among extremists.
    • Rauthrix Clan’s Banshask Islands are mostly swamps, and the Achuak Clan’s Orolorask Archipelago is much the same, with some rather gloomy rainforests thrown in as well. Banshask and Orolorask both have some of the highest concentrations of “Remainders” – the original lifeforms of Ebon before terraforming.
    • Ulhar Clan holds sway over the Irao-kask Continent, which is ringed with volcanoes, the center of the continent comprised of a mountainous desert with several amazing spire formations that make for excellent camping.
    • The Aussir hold the Mars’ikask Islands, which are close to the south pole of the world and very cold. Mars’ikask boasts amazing views (Ebon’s version of the Auroras are most often seen from Mars’ikask or Yiao-kidask.) and, surprisingly for someplace so cold…the greatest redlight districts on Ebon – possibly in all of Loian Space.
    • The Wastelands – Irrsaulsk – are neutral ground and a land of extremes. Almost all of the animals are Remainders, and amazingly dangerous. Most of the terrain is volcanic and blasted, but it has several Greatforests, ruled over by Armor Barons (Har’salvisk) and Wraithtitans (Orrnsiv) and the like. Caution highly advised, and any non-Ebonkits must have permission and a pass to visit.
    Adult Length: 20-27 feet
    Adult Height: Quadrupedal: 3 ½ - 5 feet
    Bipedal: 6 ½ - 10 feet
    Adult Weight: 250-900 lbs
    Description: Lanky, wiry, arboreal superpredators. Reptomammals covered with a soft coat of protofeathers that reflect the colors of their brightly-patterned skin, the Ebonkit are expressive, affectionate pack-dwellers the Ru-Loi created to be guerillas and shock troops – they were designed to get in fast, do as much damage as quickly as they could, and then let the ‘tanks’ like the Therizinti mop up. Their claws and the spines on their backs and tails are a biometal, and they have a layer of it under the enamel on their teeth, and they are known for the ten to twelve inch scytheclaws they sport on each foot. Most of the Ebonkit’s body length is their massive, whiplike, prehensile tails, which are on average twice as long as the individual is tall. Their brain matter extends down their spinal columns (hence the protective biometal spines), and they are highly intelligent – the average Ebonkit is a low-level genius by human standards. They are also venomous – the longest spine on their backs and tails carries venom, as well as the retractable forefangs. (Each Clan has a different venom.) They are also moderately-to-highly telepathic and empathic, to assist with working and living in a Pack.
    Society: Pack-based, much like wolves, with an Alpha, Beta, on down to Omega. They are born after a 27-month pregnancy, usually in twinned male-female pairs who usually stay together the rest of their lives, and are therefore rarely without companionship – an Ebonkit can literally die of loneliness. Those not born with a twin make up about 10% of the population and are known as the Untwinned, and are regarded as good omens – great things are expected of them. Of the Untwinned, 90% are fully-functioning hermaphrodites, making up about 8-9% of the total population, and carrying no stigma whatsoever. They call this third gender the schft, and the males and females have been known to compete to catch a schft’s eye. (Most frequently, schft end up in triads, with a male and a female.) Ebonkit are affectionate and promiscuous – because a female cannot get pregnant unless she’s in heat, they tend to view sex as a pleasurable way of bonding, and generally attach no strings to it. They eventually settle down with a lifemate (or two, if there’s a schft involved) and this is the only person they will produce kits with, but they will still gladly accept an invitation to bed, so long as the other party understands there are no strings attached.
    Descended: Various Dromaeosaurs and some marsupial and canid mammals.


    ((Still working!))

    Current Mood: bouncy
    Sunday, June 28th, 2009
    malicious_pengy
    10:28p
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